Strategy video game

Results: 112



#Item
1Leisure / Gaming / Video game design / Video game development / Visual arts / Real-time strategy / Genetic algorithm / Fitness function / Level design / Game design / Procedural generation

Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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Source URL: antoniosliapis.com

Language: English - Date: 2014-12-01 05:20:32
2Gaming / Game theory / Cybernetics / Video game genres / Evolution / Genetic algorithm / Coevolution / Strategy / Real-time strategy / The Evolution of Cooperation / Evolutionary computation / Evolutionary algorithm

Finding Robust Strategies to Defeat Specific Opponents Using Case-Injected Coevolution Christopher Ballinger and Sushil Louis University of Nevada, Reno Reno, Nevada 89503 {caballinger, sushil}@cse.unr.edu

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
3Gaming / Software / Blizzard games / Windows games / Video game genres / Multiplayer online games / Video games with isometric graphics / StarCraft / Micromanagement / Real-time strategy / Strategy video game / University of Cape Town

Adjutant Bot: An Evaluation of Unit Micromanagement Tactics Nicholas Bowen Jonathan Todd

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
4Gaming / Software / StarCraft / Blizzard games / Windows games / Video game genres / Mathematical optimization / Rush / Build order / Real-time strategy / Multi-objective optimization / Strategy video game

Multi-Objective Assessment of Pre-Optimized Build Orders Exemplified for StarCraft 2 Matthias Kuchem Mike Preuss

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
5StarCraft / Video game genres / Blizzard games / Windows games / Video game development / Real-time strategy / Build order / Strategy video game / Artificial intelligence / Video game bot / Machine learning / Races of StarCraft

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
6Windows games / Blizzard games / Multiplayer online games / Video games with isometric graphics / StarCraft / Video game bot / Real-time strategy / Internet bot / Artificial intelligence / Fog of war / Prediction

Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
7Software / Gaming / Windows games / Digital media / Video game development / Video game genres / Linux games / Artificial intelligence / Real-time strategy / Strategy video game / Video game / Command & Conquer: Generals

Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
8Software / Windows games / Digital media / Gaming / Video game genres / Total Annihilation / Real-time strategy / Internet bot / Strategy video game / Spring Engine / Rise of Nations

Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
9Video game development / Software / Gaming / Artificial intelligence / Video game bot / Phalanx / Machine learning / Real-time strategy / Formation

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
10Leisure / Gaming / Abstract strategy games / Video game development / Game theory / Game artificial intelligence / Game design / Zillions of Games / Reversi / Gomoku / Board game / Genetic algorithm

Microsoft Word - hom-marks.doc

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Source URL: www.aaai.org

Language: English - Date: 2007-05-01 17:50:12
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